1. Introduction and Project Overview
3. Beginning the Walk Cycle
5. Adding the Down Position
7. Refining the upper body and feet
9. Animating the subtle rotations of the feet
11. Adding weight to the hips
13. Working on the chest
15. Correcting the motion of the upper arm
17. The Follow-through and Overlapping Action of the elbows
19. Finalizing the wrists
21. Finalizing the Walk Cycle
23. Utilizing Animation Layers to add more life to the Walk Cycle
2. Setting up the scene
4. Finishing the Contact Positions
6. Completing the extremes of the walk
8. Balancing the character in the front view
10. Animating a toe flap for fluidity
12. Animating the rotations of the upper body
14. Animating the head
16. Wrapping up the movement of the upper arms
18. Adding Follow-through to the wrists
20. Refining shoulder movement
22. Translating a Walk Cycle Forward
24. Smoothing the character via a Custom Attribute