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实时动画软件 (Autodesk® MotionBuilder®)V2012 WIN32
版  本:
界面语言: 英文
软件类型: 国外软件
运行环境: -
软件大小: 共2个下载包,1.04G
整理时间: 2011-04-10
更新时间: 2011-04-10
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1 实时动画软件 AUTODESK_MOTIONBUILDER_V2012_WIN32-XFORCE.zip    531.44M
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软件功能简介

Autodesk MotionBuilder®是用于游戏、电影、广播和多媒体制作的最重要的三维角色动画制作套装软件。这个屡获殊荣的软件结合了独特的实时体系结构、动画分层和故事时间线非线性编辑环境以及简化角色动画流水线的直观工作流程和工具。Autodesk MotionBuilder 十分重视工作流程效率,可使传统动画师和技术指导承接最苛刻的高容量动画项目。该软件可在 Windows® 和Mac®操作系统下运行,完美地支持平台不受限制的 FBX 三维制作与交换格式,使 MotionB

创新的 HumanIK 角色技术
  凭借其强大的全身 FK/IK 套索工具,Autodesk MotionBuilder 提供了无与伦比的自动化角色设置功能。你可以快速设置强大的套索工具,而无论角色的尺寸或比例如何,并能轻松定制外观和感觉,而无需编写脚本或设置约束。您也可以用实时运动重定位功能重现各个角色的动画动作。
  统一非线性编辑环境
  故事时间线是唯一把多种内容组合到一个简化编辑器中的非线性环境 – 自始至终都是基于 Autodesk MotionBuilder 实时体系结构开发的。
  预可视化和布局故事时间线让你能够轻松地对包含动画、镜头、数字视频和音频的轨道进行混合、编辑和排序。故事时间线还能让你设定镜头拍摄,动态地重新为拍摄排序和定时,就像传统的非线性视频编辑一样。
  FBX
  Autodesk MotionBuilder 完美地支持平台不受限制的 FBX®高端三维制作与交换格式。它能让你从各种各样的资源快速轻松地获取和交换三维资源与媒体。FBX 得到了业界领先的软硬件厂商的广泛支持。
  用户界面和工具
  Autodesk MotionBuilder 使用户能够使用布局管理器、键盘快捷方式选择器以及许多上下文内菜单/选项灵活地定制软件的界面,从而简化动画制作流程。
  高级生产力工具
  Autodesk MotionBuilder 提供了强大、省时的生产力工具,例如保存/载入角色动画功能、文件批处理工具,并支持多重动画取样。这些现成的功能使艺术家不必执行费时的重复性任务,从而提高了角色动画流水线的总体效率。
  SDK 和 Python 脚本支持
  你可以自动执行重复、费时的任务和扩展功能,而无需离开 Autodesk MotionBuilder 环境。Open Reality®SDK 可用来开发能够直接插入 Autodesk MotionBuilder 并扩展其功能的自定义工具和功能。内部开发人员可以根据各个项目需要开发适应不同工作流程和要求的功能,包括自定义文件类型。对简单常用的 Python 脚本语言的支持可使制作机构更好地将 Alias MotionBuilder Pro 集成到自己的制作流水线中。
  集成和资源管理
  Autodesk MotionBuilder 支持 NXN AlienBrain? 和 Microsoft® Visual SourceSafe® 软件以及多种数据文件类型。它能让你集成这些资源管理系统以及自定义系统,从而进一步提高 Autodesk MotionBuilder 的工作效率。
  现场设备支持
  你可以引入现场设备捕捉的数据,并应用到完整的角色中,完全实时操作。现场设备支持允许不限数量的内建或第三方设备同时在场景中在线和使用。你也可以编写自己的自定义设备驱动程序,以适应任何数量的专门设备或输入装置。

Autodesk MotionBuilder 2012为虚拟电影制作、表演动画、立体产品提供了全新的工具,以及增强了与Autodesk Entertainment Creation Suites 2012中其他产品之间的互操作性。


MotionBuilder 2012新功能包括:


立体支持:借助在视窗中的全新立体显示和摄像机绑定,可以在MotionBuilder中创作和查看立体内容。通过FBX资产交换技术,摄像机数据可以在Maya 2012、Flame 2012、Smoke 2012之间进行交换。

逐步互操作性:借助在MotionBuilder 2012、Maya 2012或3ds Max 2012之间的全新逐步互操性,可全面利用多个Autodesk Entertainment Creation Suite产品,享受更加无缝的工作流程。


增强的用户界面:增强的深色用户界面为MotionBuilder带来了现代感,消耗了少量的real-estate,并提供了与Autodesk Entertainment Creation Suites其他产品之间更加的一致性。

改善的F-Curve编辑器:享受Autodesk Entertainment Creation Suites 2012每个产品中F-Curve编辑器的一些最好功能,并融合到一个工具集中,提供了更加一致的功能,因此你可以在产品间进行轻松切换。


HumanIK Unification:借助增强的界面、统一的解算器和面向HumanIK技术的更加一致工作流程,在MotionBuilder 2012和Maya 2012之间的角色工作将更加轻松。

Live Video In:来自于运动捕捉的流参照视频可直接放进到MotionBuilder中,且同步记录运动捕捉数据。


Audio Per Take:更加轻松处理具有伴音的多个动画变化,并具有独立处理音频文件的能力




  系统需求
  软件
  操作系统:Microsoft®Windows? XP Professional 或 Apple®Mac OS®X 10.3 或更高版本
  浏览器:Microsoft Internet Explorer、Netscape®、Apple Safari® 或 Mozilla 的 FireFox®
  硬件
  Intel® Pentium®4 或更高版本、AMD Athlon®处理器、Macintosh® G4 或 G5
  256 MB 内存
  CD-ROM 驱动器(其它 Clip Art 需要 DVD-ROM 驱动器)
  最少带有 32 MB 内存的 OpenGL? 显卡
  600 MB 硬盘空间


Real-Time 3D Character Animation Software! Increase your animation output per artist and create higher quality animation. Autodesk® MotionBuilder® real-time 3D character animation software can make film and game animation pipelines more efficient. You can create, edit, and play back complex character animation in a highly responsive, interactive environment. MotionBuilder is ideal for high-volume animation, virtual cinematography, previsualization, and performance animation. New stereoscopic toolsets enable you to capitalize on current entertainment trends.

Real-time engine—A real-time 3D engine makes it one of the industry’s fastest animation tools.
Productivity geared workflows—Workflow features enable you to take on demanding, high-volume projects:
Full-body inverse kinematics character technology with animation retargeting
Unified nondestructive, nonlinear editing environment
Live device support
Motion capture editing and data cleanup—A world-class toolset enables manipulation of motion capture data.
Seamless interoperability—With its software development kit, support for Autodesk® FBX® technology, and Python® scripting capabilities, MotionBuilder interoperates with other products in the Autodesk® Entertainment Creation Suites—Autodesk® Maya®, Autodesk® 3ds Max®, and Autodesk® Softimage® software—and with Autodesk® HumanIK® middleware.

What's New in Autodesk MotionBuilder 2012!
Updated Interface

MotionBuilder's interface has now been enhanced with a new color scheme and functionality. These enhancements include:

Dark Look: To be consistent with other Autodesk applications, MotionBuilder has adopted a Dark Look UI.
Drag and Drop interactivity: You can now dock and undock UI elements around different parts of the UI by dragging and dropping their dotted edges.


Interoperability

You can now send new scene data or updates to currently open scenes from MotionBuilder
to Maya or 3ds Max. You can access these new options from the File menu.

FCurves window improvements

A new FCurves window has been added to MotionBuilder to be more consistent with other Autodesk applications. FCurves window improvements
include Multi-point editing. Multi-point editing was possible in previous releases of MotionBuilder. Now, this functionality has been visually enhanced to be more consistent with other Autodesk applications.

Isolate selected curves
Quickly narrow your focus in the FCurves window by showing only the curves you want to work with. The new Isolate Curve option lets you easily view curves for selected channels only.

Auto tangent type
This new tangent type replaces the Bezier-Auto and Bezier Clamp options. As you move keyframes in the FCurves window, Auto tangents can automatically self-adjust to ensure smooth transitions, without overshooting maximum and minimum values. Auto tangents can save animators valuable time when roughing out animation, as tangents are naturally adjusted to avoid creating spikes. The Auto tangent type is common to several other Autodesk applications, and is the default tangent type for new keys.

Simplified toolbar option
The FCurves contextual menu now includes a Classic Mode option which toggles the FCurves window between the classic, full toolbar, and a more simplified toolbar that displays a smaller set of options. Switching off Classic Mode gives animators who primarily use MotionBuilder as part of a suite a more streamlined display of curve editing tools.


Physx Point Cache recording

Physx point cache recording is only for Softbodies and Cloth and does not support Fluids.

Hybrid MoCap Device

The plotting requirement after recording has been removed and users can now record both
optical and bone data simultaneously.

NURBS Curves support

MotionBuilder now supports NURBS Curves from Maya.

Updates to Layouts

MotionBuilder now has three basic layout types: Editing, Scripting, and Preview.
Layouts

Supported Screen Resolutions

Each basic layout now supports six screen resolutions:
1024 x 768
1440 x 900
1280 x 1024
1440 x 960
1600 x 1200
1920 x 1200

Visibility and Visibility Inheritance

The visibility of a parent node can now be inherited by all children. A new Visibility Inheritance
property has been added to allow users to adjust this default.

Help preferences

New Help Location options have been added to the MotionBuilder Preferences to accommodate the new way that the MotionBuilder help is published.

Profiling Center

The new Profiling Center window includes tools that allow you to monitor scene performance and determine where performance cost is highest. Access the window from the Window menu.

Image Sequence

Now, you can import the first frame of an image sequence and have all frames of the sequence display and play back. The Image Sequence option is located on the Video settings pane.

Live Video Input

You can now record live video directly inside MotionBuilder using a webcam. To use a webcam with MotionBuilder, it must be configured on your system.

New Character setup tools

The new Character Controls window and Characterization Tool improve your character workflow. These tools are designed to build on the existing HIK retargeting workflows, and add new features like keying groups and rig synchronization. Character Controls window The new Character Controls window gives you a visual interface for interacting with the FK and IK effectors on your Control rigs. The Character Controls let you activate different manipulation and keying modes depending on whether you want to work on the entire body, specific body parts, or only the current selection. The Figure representation gives you constant visual feedback on which parts of the character are active for keying, reach and pull values. Other controls let you quickly pin and unpin Control rig effectors, create auxiliary effectors and pivots, and adjust the reach and pull properties between a Control rig and its retargeting source.

Characterization Tool

The new Characterization tool provides character animators with an improved, more visual tool for mapping and defining the structure of characters. Designed to be consistent with other Autodesk applications, the Characterization Tool helps to enhance your character animation pipeline, with improved error reporting and an intuitive, visual interface.


New Actor Controls window

With its improved visual interface, the new Actor Controls window echoes the look and feel of the new Character Controls window.


New Character solver

Now, the default character solver in MotionBuilder is HIK 4.5.

Maya Interoperability

You can now use Send to commands to transfer character data between MotionBuilder and Maya. This means you no longer need to export your characters from Maya to FBX to import them into MotionBuilder. To see the Send to Maya commands in the MotionBuilder File menu, you must have Maya installed on your computer. Maya interoperability is a feature of the Autodesk Entertainment Creation Suites.

Dynamic Baking

Now, dynamic baking automatically detects what constraints need to be baked before sending objects to remote applications using the new one-click options.


Stereo camera

MotionBuilder now has a stereoscopic camera that is based on the Maya/Flame default stereo camera rig.

Frustum Culling

Frustum Culling prevents the rendering of anything outside the confines of the Viewer window. This option can toggled on and off through the new Profiling Center window.


MotionBuilder Help on Autodesk.com

Starting this release the MotionBuilder Help is being published to the Autodesk.com website as a browser-based help system. By default, MotionBuilder 2012 will not include documentation and learning materials with the software installation. Instead, MotionBuilder calls the help and other resources from a web location to provide you with the latest documentation available. This shift to publishing directly to the web means we can provide regular updates
and additions to content in an ongoing manner. This change also significantly reduces the footprint of locally installed data to your machine and makes the install and uninstall of MotionBuilder quicker. A download version of the 2012 MotionBuilder Help will be available for those who prefer a local copy from autodesk.com.


Homepage - https://usa.autodesk.com/adsk/servlet/pc/in...D=123112
 


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