Expose the hidden Grid Based motion blur in the user interface - it allows for more explosive and more fluid looking blur;
Sped up rendering of grid volumes with up to 25% when Fully Visible Fire or Volume Light Cache was used;
Sped up rendering of grid volumes with up to 10% when the RGB channel was used;
Simulation meshes produced by Wave Force must be able to blend seamlessly with infinite ocean;
V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter
Support conversion of the CoronaPhysicalMtl through the V-Ray scene converter;